Python Tkinter实现五元素剪刀石头布游戏教程

陆遥
陆遥
发布时间:2026-10-12 | 3人浏览过
原创

本文详细介绍如何使用Python 3和Tkinter库开发一款包含五个元素(石头、纸、剪刀、蜥蜴、史波克)的交互式小游戏。教程涵盖从环境配置、图像与声音资源加载,到核心逻辑函数编写及界面布局的全过程,帮助开发者掌握Tkinter在图形界面应用中的实际用法。

编写剪刀石头布游戏

接下来,我们将利用Python 3结合Tkinter库来构建这一游戏。我们可以将其命名为“石头-纸-剪刀-蜥蜴-史波克”(Rock-Paper-Scissors-Lizard-Spock)。

规则和玩法

  1. 石头压碎剪刀
  2. 石头压死蜥蜴
  3. 纸覆盖石头
  4. 纸证伪史波克
  5. 剪刀剪开纸
  6. 剪刀斩断蜥蜴
  7. 蜥蜴毒死史波克
  8. 蜥蜴吃掉纸
  9. 史波克砸碎剪刀
  10. 史波克汽化石头
  11. 若双方选择相同元素,则判定为平局

程序演练

当用户启动程序后,需从五个可用选项中点击其中一个:

  1. 石头(Rock)
  2. 纸(Paper)
  3. 剪刀(Scissors)
  4. 蜥蜴(Lizard)
  5. 史波克(Spock)

一旦用户选定元素,程序将随机选取一个元素进行比对。随后,系统依据既定规则判定用户是获胜、失败还是平局,结果会显示在应用界面的第二行。

当用户点击任意按钮时,游戏即可重新开始。若用户希望退出游戏,可点击关闭按钮。游戏初始状态下,界面显示代表各元素的手形符号。当用户做出选择后,该符号将转换为对应的图形图像。同时,程序也会随机选择一个元素并显示其图形图像。

用Python实现(10个步骤)

明确了游戏规则后,让我们逐步解析Python代码的实现过程。

1.导入所需的库

#Import the required libraries :
from tkinter import *
import random
import simpleaudio as sa
  • tkinter:用于在应用程序中添加各种小部件。
  • random:用于生成随机数,实现计算机的随机选择。
  • simpleaudio:用于播放声音文件,增强交互体验。

2.创建tkinter主窗口

root = Tk()
root.configure(bg="#000000")
root.geometry('+0+0')
root.iconbitmap("Game.ico")
root.title("Rock-Paper-Scissor-Lizard-Spock")
root.resizable(width=False,height=False)
  • root = Tk():用于初始化Tkinter模块,创建主窗口对象。
  • root.configure():用于指定应用程序的背景颜色。在此示例中,背景色设置为黑色。
  • root.geometry():用于指定应用程序窗口打开的位置。此处设置为在屏幕左上角打开。
  • root.iconbitmap():用于设置应用程序窗口标题栏中的图标。该功能仅接受.ico格式的图标文件。
  • root.title():用于设置应用程序窗口的标题文本。
  • root.resizable():在此处使用该方法禁止用户调整主窗口的大小,保持界面固定。

3.导入声音文件

#To play sound files : 
start = sa.WaveObject.from_wave_file("Start.wav")
Win = sa.WaveObject.from_wave_file("Win.wav")
Lose = sa.WaveObject.from_wave_file("Lose.wav")
Draw = sa.WaveObject.from_wave_file("Draw.wav")
 
start.play()

接下来,我们将加载一些将在不同事件触发时播放的声音文件。程序启动时会播放开场音效;当用户获胜、失败或平局时,则分别播放对应的三种音效文件。

需注意,该库仅接受.wav格式的声音文件。首先,需将声音文件加载到对象中,随后即可通过.play()方法在需要时播放声音。

4.为我们的应用程序加载图像

应用程序中将使用多种图像资源。首先需将这些图像加载到程序中。此处我们将使用PhotoImage类来加载图像文件。

#Hand images :
rockHandPhoto = PhotoImage(file="Rock_1.png")
paperHandPhoto = PhotoImage(file="Paper_1.png")
scissorHandPhoto = PhotoImage(file="Scissor_1.png")
lizardHandPhoto = PhotoImage(file="Lizard_1.png")
spockHandPhoto = PhotoImage(file="Spock_1.png")
 
#Graphical images :
rockPhoto = PhotoImage(file="Rock_P.png")
paperPhoto = PhotoImage(file="Paper_P.png")
scissorPhoto = PhotoImage(file="Scissor_P.png")
lizardPhoto = PhotoImage(file="Lizard_P.png")
spockPhoto = PhotoImage(file="Spock_P.png")
 
#Decision image :
decisionPhoto = PhotoImage(file="Decision_Final.png")
 
#Result images :
winPhoto = PhotoImage(file="G_WIN.png")
losePhoto = PhotoImage(file="G_LOST.png")
tiePhoto = PhotoImage(file="G_DRAW.png")

首先,我们准备代表各元素的手部图像。游戏开始时,界面将向用户展示全部五个图像。用户必须从这些图像中选择一个作为自己的出拳。

当用户点击某个图像后,程序将显示该元素的图形化图像。此时,必须确定用户的选择,同时程序也会随机选择一个元素。随后,程序仅显示这两个选中的图形图像,其余未选中的图像将隐藏。

此外,我们显示一个初始的决策图像,当结果生成时,该图像会更新为最终的结果图像。结果包含不同的图像状态:

  • 如果用户获胜
  • 如果用户输了
  • 如果是平局

5.添加Tkinter小部件

#Initialize the button variables :
rockHandButton = " "
paperHandButton = " "
scissorHandButton = " "
lizardHandButton= " "
spockHandButton = " "
 
#Create the result button :
resultButton = Button(root,image=decisionPhoto)
 
#Set the variable to True
click = True
  • 初始化五个按钮的变量,用于后续绑定图像和事件。
  • 在此处,我们创建了结果按钮,用于最终显示游戏结果。
  • 我们将click变量初始化为True,以确保程序在未被设置为False之前持续运行。在后续步骤中,我们将看到更多关于此变量的应用。

6. Play()功能

def play():
 global rockHandButton,paperHandButton,scissorHandButton,lizardHandButton,spockHandButton
 
 #Set images and commands for buttons :
 rockHandButton = Button(root,image = rockHandPhoto, command=lambda:youPick("Rock"))
 paperHandButton = Button(root,image = paperHandPhoto, command=lambda:youPick("Paper"))
 scissorHandButton = Button(root,image = scissorHandPhoto, command=lambda:youPick("Scissor"))
 lizardHandButton = Button(root,image= lizardHandPhoto,command=lambda:youPick("Lizard"))
 spockHandButton = Button(root,image= spockHandPhoto,command=lambda:youPick("Spock"))
 
 #Place the buttons on window :
 rockHandButton.grid(row=0,column=0)
 paperHandButton.grid(row=0,column=1)
 scissorHandButton.grid(row=0,column=2)
 lizardHandButton.grid(row=0,column=3)
 spockHandButton.grid(row=0,column=4)
 
 #Add space :
 root.grid_rowconfigure(1, minsize=50) 
 
 #Place result button on window : 
 resultButton.grid(row=2,column=0,columnspan=5)

在此部分,我们为各个元素创建按钮。我们将为按钮设置相应的图像,当按钮被按下时,将调用youPick()函数并传入所选对象的字符串名称。

随后,使用.grid()方法将按钮排列在主窗口上。在此处,我们在第一行添加了一个空格(通过.grid_rowconfigure())。接着,将结果按钮放置在第二行,并使用columnspan使结果按钮居中显示。

7.轮到计算机了

计算机将从五个可用元素中随机选择一个,并返回对应的字符串值。

def computerPick():
 choice = random.choice(["Rock","Paper","Scissor","Lizard","Spock"])
 return choice

8.主要功能: youPick()

在此功能中,程序将显示用户所选元素的图形图像,并移除其余元素图像。同时,系统将应用一组规则来生成游戏结果。

def youPick(yourChoice):
 global click
  compPick = computerPick()
  if click==True:

我们将计算机的选择存储在compPick变量中,并利用它来确定最终结果。

用户选择Rock:

如果用户选择Rock,则执行此代码块。play()函数中的命令沿字符串传递,该字符串代表用户选择的对象,我们将其存储在yourChoice变量中。此时,计算机有五种可能的选择。

接下来,我们必须为每种规则制定逻辑。请注意,当用户和计算机选定对象后,不允许再次更改。因此,我们将click变量更改为False以锁定选择。

由于用户已选择Rock,我们希望第一张图像变为岩石的图形图像。如果计算机也选择Rock,则希望第二张图像变为对应的图形图像。要更改按钮的图像,我们使用.configure()方法。

我们希望其余三个图像消失。为了实现这一点,我们使用.grid_forget()方法。同时,程序还将播放平局音效。随后,我们为其余对象开发类似的规则逻辑。

def computerPick():choice = random.choice(["Rock","Paper","Scissor","Lizard","Spock"])return choice

用户选择纸张:

请参考上述规则,以了解用户选择“纸张”时的处理逻辑。查看下方的代码,该部分遵循与Rock相同的规则逻辑。

elif yourChoice == "Paper":rockHandButton.configure(image=paperPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelif compPick == "Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick =="Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelse :paperHandButton.configure(image=spockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = False

用户选择剪刀:

请参考上方规则,以了解用户选择剪刀时的处理逻辑。查看下方的代码,该部分遵循与Rock和Paper相同的规则逻辑。

elif yourChoice=="Scissor":rockHandButton.configure(image=scissorPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = False

用户选择"Lizard"

请参考上方规则,以了解用户选择蜥蜴时的处理逻辑。查看下方的代码,该部分遵循与其他代码相同的规则逻辑。

elif yourChoice=="Lizard":rockHandButton.configure(image=lizardPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = False

用户选择Spock:

请参考上方规则,以了解用户选择Spock时的处理逻辑。查看下方的代码,该部分遵循与其他代码相同的规则逻辑。

elif yourChoice=="Spock":rockHandButton.configure(image=spockPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = False

9.再玩一次

获得结果后,若用户希望再次游戏,只需点击任意按钮。界面将恢复为原始的手部图像状态。此时,我们需要重新显示之前隐藏的图像。我们将click变量的值设置为True,并播放开场声音文件,以便在用户开始新游戏时播放音频。

else:
  #To reset the game :
  if yourChoice=="Rock" or yourChoice=="Paper" or yourChoice=="Scissor" or yourChoice=="Lizard" or yourChoice=="Spock":
   rockHandButton.configure(image=rockHandPhoto)
   paperHandButton.configure(image=paperHandPhoto)
   scissorHandButton.configure(image=scissorHandPhoto)
   lizardHandButton.configure(image=lizardHandPhoto)
   spockHandButton.configure(image=spockHandPhoto)
   resultButton.configure(image=decisionPhoto)
 
   #Get back the deleted buttons :
   scissorHandButton.grid(row=0,column=2)
   lizardHandButton.grid(row=0,column=3)
   spockHandButton.grid(row=0,column=4)
 
   #Set click = True :
   click=True
 
   #Play the sound file :
   start.play()

10.调用函数

现在,我们调用play函数,它将在内部处理其余逻辑。若要关闭应用程序,只需点击标题栏上的关闭按钮即可。

#Calling the play function :
play()
 
#Enter the main loop :
root.mainloop()

放在一起

查看此Python Tkinter游戏的完整代码实现。

#Import the required libraries :
from tkinter import *
import random
import simpleaudio as sa
 
root = Tk()
root.configure(bg="#000000")
root.geometry('+0+0')
root.iconbitmap("Game.ico")
root.title("Rock-Paper-Scissor-Lizard-Spock")
root.resizable(width=False,height=False)
 
#To play sound files : 
start = sa.WaveObject.from_wave_file("Start.wav")
Win = sa.WaveObject.from_wave_file("Win.wav")
Lose = sa.WaveObject.from_wave_file("Lose.wav")
Draw = sa.WaveObject.from_wave_file("Draw.wav")
 
start.play()
 
#Hand images :
rockHandPhoto = PhotoImage(file="Rock_1.png")
paperHandPhoto = PhotoImage(file="Paper_1.png")
scissorHandPhoto = PhotoImage(file="Scissor_1.png")
lizardHandPhoto = PhotoImage(file="Lizard_1.png")
spockHandPhoto = PhotoImage(file="Spock_1.png")
 
#Graphical images :
rockPhoto = PhotoImage(file="Rock_P.png")
paperPhoto = PhotoImage(file="Paper_P.png")
scissorPhoto = PhotoImage(file="Scissor_P.png")
lizardPhoto = PhotoImage(file="Lizard_P.png")
spockPhoto = PhotoImage(file="Spock_P.png")
 
#Decision image :
decisionPhoto = PhotoImage(file="Decision_Final.png")
 
#Result images :
winPhoto = PhotoImage(file="G_WIN.png")
losePhoto = PhotoImage(file="G_LOST.png")
tiePhoto = PhotoImage(file="G_DRAW.png")
 
#Initialize the button variables :
rockHandButton = " "
paperHandButton = " "
scissorHandButton = " "
lizardHandButton= " "
spockHandButton = " "
 
#Create the result button :
resultButton = Button(root,image=decisionPhoto)
 
#Set the variable to True
click = True
 
def play():
 global rockHandButton,paperHandButton,scissorHandButton,lizardHandButton,spockHandButton
 
 #Set images and commands for buttons :
 rockHandButton = Button(root,image = rockHandPhoto, command=lambda:youPick("Rock"))
 paperHandButton = Button(root,image = paperHandPhoto, command=lambda:youPick("Paper"))
 scissorHandButton = Button(root,image = scissorHandPhoto, command=lambda:youPick("Scissor"))
 lizardHandButton = Button(root,image= lizardHandPhoto,command=lambda:youPick("Lizard"))
 spockHandButton = Button(root,image= spockHandPhoto,command=lambda:youPick("Spock"))
 
 #Place the buttons on window :
 rockHandButton.grid(row=0,column=0)
 paperHandButton.grid(row=0,column=1)
 scissorHandButton.grid(row=0,column=2)
 lizardHandButton.grid(row=0,column=3)
 spockHandButton.grid(row=0,column=4)
 
 #Add space :
 root.grid_rowconfigure(1, minsize=50) 
 
 #Place result button on window : 
 resultButton.grid(row=2,column=0,columnspan=5)
 
def computerPick():
 choice = random.choice(["Rock","Paper","Scissor","Lizard","Spock"])
 return choice
 
def youPick(yourChoice):
 global click
 
 compPick = computerPick()
 
 if click==True:
 
  if yourChoice == "Rock":
 
   rockHandButton.configure(image=rockPhoto)
 
   if compPick == "Rock":
    paperHandButton.configure(image=rockPhoto)
    resultButton.configure(image=tiePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Draw.play()
    click = False
 
   elif compPick == "Paper":
    paperHandButton.configure(image=paperPhoto)
    scissorHandButton.grid_forget()
    resultButton.configure(image=losePhoto)
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
 
    click = False
 
   elif compPick == "Scissor":
    paperHandButton.configure(image=scissorPhoto)
    scissorHandButton.grid_forget()
    resultButton.configure(image=winPhoto)
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
   elif compPick =="Lizard":
    paperHandButton.configure(image=lizardPhoto)
    scissorHandButton.grid_forget()
    resultButton.configure(image=winPhoto)
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
   else :
    paperHandButton.configure(image=spockPhoto)
    scissorHandButton.grid_forget()
    resultButton.configure(image=losePhoto)
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
  elif yourChoice == "Paper":
   rockHandButton.configure(image=paperPhoto)
 
   if compPick == "Rock":
    paperHandButton.configure(image=rockPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   elif compPick == "Paper":
    paperHandButton.configure(image=paperPhoto)
    resultButton.configure(image=tiePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Draw.play()
    click = False
 
   elif compPick == "Scissor":
    paperHandButton.configure(image=scissorPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   elif compPick =="Lizard":
    paperHandButton.configure(image=lizardPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   else :
    paperHandButton.configure(image=spockPhoto)
    resultButton.configure(image=winPhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
  elif yourChoice=="Scissor":
   rockHandButton.configure(image=scissorPhoto)
   if compPick == "Rock":
    paperHandButton.configure(image=rockPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   elif compPick == "Paper":
    paperHandButton.configure(image=paperPhoto)
    resultButton.configure(image=winPhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
   elif compPick=="Scissor":
    paperHandButton.configure(image=scissorPhoto)
    resultButton.configure(image=tiePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Draw.play()
    click = False
 
   elif compPick == "Lizard":
    paperHandButton.configure(image=lizardPhoto)
    resultButton.configure(image=winPhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
   else:
    paperHandButton.configure(image=spockPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
  elif yourChoice=="Lizard":
   rockHandButton.configure(image=lizardPhoto)
   if compPick == "Rock":
    paperHandButton.configure(image=rockPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   elif compPick == "Paper":
    paperHandButton.configure(image=paperPhoto)
    resultButton.configure(image=winPhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
   elif compPick=="Scissor":
    paperHandButton.configure(image=scissorPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   elif compPick == "Lizard":
    paperHandButton.configure(image=lizardPhoto)
    resultButton.configure(image=tiePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Draw.play()
    click = False
 
   else:
    paperHandButton.configure(image=spockPhoto)
    resultButton.configure(image=winPhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
  elif yourChoice=="Spock":
   rockHandButton.configure(image=spockPhoto)
   if compPick == "Rock":
    paperHandButton.configure(image=rockPhoto)
    resultButton.configure(image=winPhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
   elif compPick == "Paper":
    paperHandButton.configure(image=paperPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   elif compPick=="Scissor":
    paperHandButton.configure(image=scissorPhoto)
    resultButton.configure(image=winPhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
   elif compPick == "Lizard":
 
    paperHandButton.configure(image=lizardPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   else:
    paperHandButton.configure(image=spockPhoto)
    resultButton.configure(image=tiePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Draw.play()
    click = False
 
 else:
  #To reset the game :
  if yourChoice=="Rock" or yourChoice=="Paper" or yourChoice=="Scissor" or yourChoice=="Lizard" or yourChoice=="Spock":
   rockHandButton.configure(image=rockHandPhoto)
   paperHandButton.configure(image=paperHandPhoto)
   scissorHandButton.configure(image=scissorHandPhoto)
   lizardHandButton.configure(image=lizardHandPhoto)
   spockHandButton.configure(image=spockHandPhoto)
   resultButton.configure(image=decisionPhoto)
 
   #Get back the deleted buttons :
   scissorHandButton.grid(row=0,column=2)
   lizardHandButton.grid(row=0,column=3)
   spockHandButton.grid(row=0,column=4)
 
   #Set click = True :
   click=True
 
   #Play the sound file :
   start.play()
 
#Calling the play function :
play()
 
#Enter the main loop :
root.mainloop()

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