Python pygame实现多彩贪吃蛇游戏教程
本文详细介绍如何使用Python和pygame库开发一款支持多彩显示的贪吃蛇游戏。文章从基础规则入手,逐步讲解游戏初始化、键盘监听、蛇身移动及碰撞检测等核心逻辑,并重点阐述了通过面向对象抽象实现蛇身颜色随食物变化的多彩机制。文中提供了完整的代码示例与设计思路,帮助开发者掌握pygame基础应用及游戏状态管理技巧。
Python pygame实现多彩贪吃蛇游戏教程
本文将使用Python语言及其图形库pygame,共同编写一款经典的贪吃蛇小游戏。
贪吃蛇游戏功能介绍
首先了解贪吃蛇游戏的基本功能构成。
该游戏遵循以下核心规则:
玩家需利用键盘的方向键或WASD键控制蛇的移动方向,引导蛇去吃食物。每当蛇吃到食物,其身体长度会增加,同时玩家获得相应的分数。
如果蛇头触碰到游戏区域的边界或者蛇身自身,则判定为死亡,游戏随即结束。
游戏设计思路
接下来分析游戏的设计思路。
依据上述规则,我们需要实现以下模块:
1. 完成游戏环境的初始化设置。
2. 初始化蛇的初始状态与食物的生成逻辑。
3. 实现键盘事件的监听机制。
4. 处理蛇的运动逻辑、吃食物判定以及死亡检测。
5. 处理单局游戏结束后的重玩判断。
本项目的难点在于如何在屏幕上呈现蛇的移动效果。实际上,肉眼看到的蛇在移动并非真实位移,而是通过后台不断刷新蛇的坐标数据实现的。具体做法是维护一个存储蛇身坐标的列表,每次移动时,将新的头部坐标加入列表,同时移除尾部坐标,从而产生蛇向前移动的视觉错觉。
此处提供一个简单的设计流程图以辅助理解。

代码实现
以下是具体的代码实现部分。
'''
my_snake.py
@author HelloWorld!
@time:2019.10.27
'''
import random
import pygame
import sys
from pygame.locals import *
windows_width=800 #游戏窗口的大小,原点在左上角
windows_height=600
cell_size=20 #snake 的大小,需被窗口长宽整除
#一些颜色定义
white = (255, 255, 255)
black = (0, 0, 0)
gray = (230, 230, 230)
dark_gray = (40, 40, 40)
DARKGreen = (0, 155, 0)
Green = (0, 255, 0)
Red = (255, 0, 0)
blue = (0, 0, 255)
dark_blue =(0,0, 139)
BG_COLOR = (184,224,217)
#贪吃蛇的地图尺寸
map_width = int(windows_width / cell_size)
map_height = int(windows_height / cell_size)
#蛇的移动速度
snake_speed=5
#方向定义
UP = 1
DOWN = 2
LEFT = 3
RIGHT = 4
#主函数
def main_game():
pygame.init() #初始化gygame
screen=pygame.display.set_mode((windows_width,windows_height))
pygame.display.set_caption("贪吃蛇游戏")
snake_speed_clock = pygame.time.Clock() # 创建Pygame时钟对象
screen.fill(white)
while True:
run_game(screen,snake_speed_clock) #游戏主体
gameover(screen) #游戏结束
def run_game(screen,snake_speed_clock):
#初始化蛇的位置,方向,食物的位置
start_x=random.randint(3,map_width-8)
start_y=random.randint(3,map_width-8)
snake_coords=[{'x':start_x,'y':start_y},{'x':start_x-1,'y':start_y},{'x':start_x-2,'y':start_y}]#初始化snake,也可以用列表的的列表
direction = RIGHT
food=get_random_location()
#循环
while True:
for event in pygame.event.get(): #键盘事件监听
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN: #按键事件
if (event.key==K_LEFT or event.key==K_a) and direction!=RIGHT:
direction=LEFT
elif (event.key==K_RIGHT or event.key==K_d) and direction!=LEFT:
direction=RIGHT
elif (event.key == K_UP or event.key == K_w) and direction != DOWN:
direction = UP
elif (event.key == K_DOWN or event.key == K_s) and direction != UP:
direction = DOWN
elif event.key == K_ESCAPE:
pygame.quit()
sys.exit()
snake_move(direction,snake_coords) #根据方向,移动蛇
alive=snake_is_alive(snake_coords) #判断蛇的死活
if not alive: #如果挂了,则终止循环,跳出run_game函数,执行gameover
break
snake_eat_foods(snake_coords,food) #没挂,则看看迟到食物了吗
screen.fill(BG_COLOR) #游戏背景刷新
#下面draw,是把蛇食物等画出来
draw_snake(screen, snake_coords)
draw_food(screen,food)
draw_score(screen, len(snake_coords) - 3)
# draw_grid(screen)
pygame.display.flip()
#控制执行次数
snake_speed_clock.tick(snake_speed) # 控制fps
#根据移动方向,更新蛇头坐标
def snake_move(directtion,snake_coords):
if directtion==UP:
newHead={'x':snake_coords[0]['x'],'y':snake_coords[0]['y']-1}
elif directtion==DOWN:
newHead = {'x': snake_coords[0]['x'], 'y': snake_coords[0]['y'] + 1}
elif directtion==LEFT:
newHead = {'x': snake_coords[0]['x']-1, 'y': snake_coords[0]['y'] }
elif directtion == RIGHT:
newHead = {'x': snake_coords[0]['x']+1, 'y': snake_coords[0]['y']}
snake_coords.insert(0,newHead)
def snake_is_alive(snake_coords): #碰壁或者碰到自身就是死了
alive=True
if snake_coords[0]['x'] == -1 or snake_coords[0]['x'] == map_width or snake_coords[0]['y'] == -1 or \
snake_coords[0]['y'] == map_height:
alive=False
for snake_body in snake_coords[1:]:
if snake_coords[0]['x']==snake_body['x'] and snake_coords[0]['y']==snake_body['y']:
alive=False
return alive
#坐标重合,表示吃到食物了,否则就没有,则移动,把
def snake_eat_foods(snake_coords,food):
if snake_coords[0]['x']==food['x'] and snake_coords[0]['y']==food['y']:
food['x']=random.randint(0, map_width-1)
food['y']=random.randint(0, map_height-1)
else:
del snake_coords[-1]
def get_random_location(): #食物的坐标随机生成
return {'x':random.randint(0,map_width-1),'y':random.randint(0,map_height-1)}
def draw_snake(screen, snake_coords):
for coord in snake_coords:
x=coord['x']*cell_size
y=coord['y']*cell_size
segmentRect=pygame.Rect(x,y,cell_size,cell_size)
pygame.draw.rect(screen,dark_blue,segmentRect)
def draw_food(screen,food):
x=food['x']*cell_size
y=food['y']*cell_size
foodRect=pygame.Rect(x,y,cell_size,cell_size)
pygame.draw.rect(screen,Red,foodRect)
def draw_grid(screen):
for x in range(0,windows_width,cell_size):
pygame.draw.line(screen,gray,(x,0),(x,windows_height))
for y in range(0,windows_height,cell_size):
pygame.draw.line(screen,gray,(0,y),(windows_width,y))
def draw_score(screen, score):
font = pygame.font.SysFont(None, 40)
score_str = "{:,}".format(score)
score_image=font.render('Score: '+score_str,True,Green,gray)
score_rect=score_image.get_rect()
score_rect.topleft=(windows_width-200,10)
screen.blit(score_image, score_rect)
def gameover(screen):
font=pygame.font.SysFont(None, 40)
tips=font.render('Press Q or ESC to quit; Press anykey to continue',True, (65, 105, 225))
screen.blit(tips,(80, 300))
pygame.display.update()
while True:
for event in pygame.event.get():
if event.type==QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_ESCAPE or event.key == K_q: # 终止程序
pygame.quit()
sys.exit() # 终止程序
else:
return # 结束此函数, 重新开始游戏
if __name__=='__main__':
main_game()
功能抽象及多彩化设计
在功能抽象与多彩化设计方面进行优化。
前文示例采用的是面向过程的编程方式,缺乏代码抽象,若开发更复杂的游戏则难以维护。因此,我们引入面向对象的设计思想,使代码结构更加条理清晰,逻辑更为严谨。
此外,为了实现多彩效果,我们设定不同的食物颜色。当蛇吃到某种颜色的食物时,其身体相应部位也会变为该颜色,最终使整条蛇呈现出多彩外观,增加游戏的趣味性。
结合上述两点改进,我们实现新功能,具体代码如下:
'''
@colorful_snake.py
@author HelloWorld!
@time:2019.10.27
@ class is used to design a snake game
'''
import random
import pygame
from pygame.locals import *
import sys
class Settings():
def __init__(self):
self.windows_width=800 #游戏窗口的大小,原点在左上角
self.windows_height=600
self.BG_COLOR = (184,224,217)
self.cell_size=20 #snake 的大小,需被窗口长宽整除
self.map_width = int(self.windows_width / self.cell_size)
self.map_height = int(self.windows_height / self.cell_size)
self.Green = (0, 255, 0)
self.Red = (255, 0, 0)
self.Blue = (0, 0, 255)
self.orange=(255,128,0)
self.purple=(128, 0, 255)
self.black = (0, 0, 0)
self.white = (255, 255, 255)
self.dark_blue = (0, 0, 139)
self.gray = (230, 230, 230)
#方向
self.UP = 1
self.DOWN = 2
self.LEFT = 3
self.RIGHT = 4
class Snake():
def __init__(self,settings):
self.cell_size=settings.cell_size
self.snake_coords=[]
self.direction=settings.RIGHT
self.snake_speed=5
self.initialize_snake(settings)
def initialize_snake(self,settings):
# [{'x':start_x,'y':start_y},{'x':start_x-1,'y':start_y},{'x':start_x-2,'y':start_y}]#初始化snake,也可以用列表的的列表
start_x = random.randint(3, settings.map_width - 8)
start_y = random.randint(3, settings.map_width - 8)
snake_coords = [{'x': start_x, 'y': start_y,'color':settings.dark_blue}, {'x': start_x - 1, 'y': start_y,'color':settings.dark_blue},
{'x': start_x - 2, 'y': start_y,'color':settings.dark_blue}] # 初始化snake,也可以用列表的的列表
self.snake_coords=snake_coords
def snake_move(self,settings):
if self.direction == settings.UP:
newHead = {'x': self.snake_coords[0]['x'], 'y': self.snake_coords[0]['y'] - 1,'color':settings.dark_blue}
elif self.direction == settings.DOWN:
newHead = {'x': self.snake_coords[0]['x'], 'y': self.snake_coords[0]['y'] + 1,'color':settings.dark_blue}
elif self.direction == settings.LEFT:
newHead = {'x': self.snake_coords[0]['x'] - 1, 'y': self.snake_coords[0]['y'],'color':settings.dark_blue}
elif self.direction == settings.RIGHT:
newHead = {'x': self.snake_coords[0]['x'] + 1, 'y': self.snake_coords[0]['y'],'color':settings.dark_blue}
self.snake_coords.insert(0, newHead)
def snake_is_alive(self,settings):# 碰壁或者碰到自身就是死了
alive = True
if self.snake_coords[0]['x'] == -1 or self.snake_coords[0]['x'] == settings.map_width or self.snake_coords[0]['y'] == -1 or \
self.snake_coords[0]['y'] ==settings.map_height:
alive = False
for snake_body in self.snake_coords[1:]:
if self.snake_coords[0]['x'] == snake_body['x'] and self.snake_coords[0]['y'] == snake_body['y']:
alive = False
return alive
class Food():
def __init__(self,settings):
self.cell_size=settings.cell_size
self.color=self.initialize_food(settings)
self.x= random.randint(0, settings.map_width - 1)
self.y= random.randint(0, settings.map_height - 1)
def initialize_food(self,settings):
colors=[settings.Green,settings.Red,settings.Blue,settings.orange,settings.purple,settings.black]
color=random.choice(colors)
return color
class GameFunction():
def __init__(self,screen):
self.screen=screen
def check_event(self,snake,settings):
for event in pygame.event.get(): #键盘事件监听
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN: #按键事件
if (event.key==K_LEFT or event.key==K_a) and snake.direction!=settings.RIGHT:
snake.direction=settings.LEFT
elif (event.key==K_RIGHT or event.key==K_d) and snake.direction!=settings.LEFT:
snake.direction=settings.RIGHT
elif (event.key == K_UP or event.key == K_w) and snake.direction != settings.DOWN:
snake.direction = settings.UP
elif (event.key == K_DOWN or event.key == K_s) and snake.direction != settings.UP:
snake.direction = settings.DOWN
elif event.key == K_ESCAPE:
pygame.quit()
sys.exit()
def snake_eat_foods(self,snake,food,settings):
if snake.snake_coords[0]['x'] == food.x and snake.snake_coords[0]['y'] == food.y:
snake.snake_coords[0]['color'] = food.color
food.x = random.randint(0, settings.map_width - 1)
food.y = random.randint(0, settings.map_height - 1)
food.color=food.initialize_food(settings)
else:
for i in range(len(snake.snake_coords)-1):
snake.snake_coords[i]['color']=snake.snake_coords[i+1]['color']
del snake.snake_coords[-1]
def update(self,snake,food,settings,screen,snake_speed_clock):
screen.fill(settings.BG_COLOR) # 游戏背景刷新
# 下面draw,是把蛇食物等画出来
self.draw_snake(screen, snake)
self.draw_food(screen, food)
self.draw_score(screen,snake,settings)
self.draw_grid(screen,settings)
pygame.display.flip()
# 控制执行次数
snake_speed_clock.tick(snake.snake_speed) # 控制fps
def draw_snake(self,screen,snake):
for coord in snake.snake_coords:
x = coord['x'] * snake.cell_size
y = coord['y'] * snake.cell_size
segmentRect = pygame.Rect(x, y, snake.cell_size, snake.cell_size)
pygame.draw.rect(screen, coord['color'], segmentRect)
def draw_food(self,screen, food):
x = food.x* food.cell_size
y = food.y * food.cell_size
foodRect = pygame.Rect(x, y, food.cell_size, food.cell_size)
pygame.draw.rect(screen, food.color, foodRect)
def draw_grid(self,screen,settings):
for x in range(0, settings.windows_width, settings.cell_size):
pygame.draw.line(screen, settings.gray, (x, 0), (x, settings.windows_height))
for y in range(0, settings.windows_height,settings.cell_size):
pygame.draw.line(screen, settings.gray, (0, y), (settings.windows_width, y))
def draw_score(self,screen, snake,settings):
score=len(snake.snake_coords)-3
font = pygame.font.SysFont(None, 40)
score_str = "{:,}".format(score)
score_image = font.render('Score: ' + score_str, True, settings.Green, settings.gray)
score_rect = score_image.get_rect()
score_rect.topleft = (settings.windows_width - 200, 10)
screen.blit(score_image, score_rect)
def gameover(self,screen):
font = pygame.font.SysFont(None, 40)
tips = font.render('Press Q or ESC to quit; Press anykey to continue', True, (65, 105, 225))
screen.blit(tips, (80, 300))
pygame.display.update()
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_ESCAPE or event.key == K_q: # 终止程序
pygame.quit()
sys.exit() # 终止程序
else:
return # 结束此函数, 重新开始游戏
#主函数
def main_game():
pygame.init() #初始化gygame
settings=Settings()
screen=pygame.display.set_mode((settings.windows_width,settings.windows_height))
pygame.display.set_caption("贪吃蛇游戏")
snake_speed_clock = pygame.time.Clock() # 创建Pygame时钟对象
screen.fill(settings.white)
gf=GameFunction(screen)
while True:
snake = Snake(settings)
food = Food(settings)
while True:
gf.check_event(snake,settings)
snake.snake_move(settings)
alive = snake.snake_is_alive(settings) # 判断蛇的死活
if not alive: # 如果挂了,则终止循环,跳出run_game函数,执行gameover
break
gf.snake_eat_foods(snake,food,settings)
gf.update(snake,food,settings,screen,snake_speed_clock)
gf.gameover(screen) #游戏结束
if __name__=='__main__':
main_game()
运行程序后的效果如下所示。

总结
最后对开发过程进行总结。
1、通过上述代码,游戏的基本功能已得以实现。
2、多彩版蛇身的色彩过于鲜艳,长时间观看可能引起视觉不适。
3、多彩版在运行过程中存在不稳定的情况,具体原因尚待排查,欢迎读者协助指出代码中存在的问题。
以上内容介绍了使用Python pygame工具包实现贪吃蛇游戏的全过程,希望能对大家有所帮助。如有任何疑问,欢迎留言,小编会及时回复。感谢大家对本站的支持! 若觉得本文对您有帮助,欢迎转载,请注明出处,谢谢!
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